#include "colors.inc"
#include "finish.inc"
#include "metals.inc"
#include "textures.inc"
#include "stones.inc"
#include "skies.inc"



camera {
  location < 2, 3, -8 >
  look_at  < 0, 0, 0 >
  focal_point <0, 0, 0>
  blur_samples 20
}

light_source { 
	< 0, 10, 0> 
	color White 
	area_light <2,0,0>,<0,0,2>, 2, 2
	adaptive 1
	fade_distance 8
	fade_power 1
	}

sky_sphere {
  S_Cloud3
}

plane { <0, 1, 0>, -1
	texture {   
		pigment { 
			checker color Blue, color White 
		}
		finish {Phong_Glossy}
	}
}
#declare ball0=
	sphere {
  	<0.5, 0.5, 0>, 1
  	texture { 
    	T_Silver_1E
    	pigment {Yellow}
  		}
	}

#declare ball1=
	sphere {
  	<3, 2, 0>, 0.5
  	texture { 
    	T_Silver_1E
    	pigment {Blue}
  		}
	}

#declare ball2=
	sphere {
  	<3, 1, 0>, 1
  	texture { 
    	T_Silver_1E
    	pigment {Green}
  		}
	}

object {ball0 rotate 360*clock*y}
object {ball1 rotate 720*clock*y}
object {ball2 rotate 360*(1 - clock)*y}




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